Frame-data audit

September 13, 2026 · Full Meter version 76, updated August 30.

All 2514 move/state records across 31 characters were screened for calculator eligibility, standing-contact notes, changing stun, conditional recovery, resource requirements and whiff durations. Flagged cases were reviewed against the preserved FAT move details.

This does not mean every setup was tested in the game. The calculations assume a standing opponent and normal hit. Distance, movement, hitbox geometry, lingering projectiles and execution can change whether contact happens. Verify the proposed sequence in Training.

Corrections to the calculation

The search now compares every reachable contact frame for the selected hit/block priority. Some sweeps gain no block advantage from late contact; some moves lose hitstun or cause a knockdown. Unsupported source conflicts are withheld instead of being treated as exact values.

MoveReviewed rule
Akuma
Crouch HP
Hitstun drops by 1f after active frame 3.
Akuma
Crouch HK
Block advantage stays -12 even on a meaty hit.
Alex
Crouch HP
Only active frames 1–2 can hit grounded opponents.
Blanka
Stand HP
The last 2 active frames cannot hit grounded opponents.
Dee Jay
Sunrise Heel
Standing opponent: active frames 1–2 only hit airborne opponents. Listed +1 block / +5 hit applies at active frame 3.
Juri
Ankensatsu
Active frames 2–4 knock down; only active frame 1 has standing hit advantage.
Ken
Crouch HK
Block advantage stays -10 even on a meaty hit.
Luke
Crouch HK
Block advantage stays -9 even on a meaty hit.
Manon
Tomoe Derrière
Only active frame 1 can hit grounded opponents.
Marisa
Crouch HP
Only active frames 1–2 can hit grounded opponents.
Rashid
Crouch HK
Block advantage stays -11 even on a meaty hit.
Ryu
Crouch HK
Block advantage stays -12 even on a meaty hit.
Ryu
Short Uppercut
Hitstun drops by 8f after active frame 1.
Zangief
Crouch HP
Only active frames 1–3 can hit grounded opponents.

Unresolved stun/recovery conflicts

These remain visible in the move list with their original source fields, but have no numeric meaty prediction. A verified complete whiff can still be used as a setup action independently of a contact conflict.

MoveReason withheld
Akuma
Resso Snap Kick
Blockstun, recovery and listed advantage conflict; prediction withheld
Blanka
Crouch MK
Blockstun, recovery and listed advantage conflict; prediction withheld
Chun Li
HK Hazanshu
Hitstun, recovery and listed advantage conflict; prediction withheld
Guile
Crouch MK
Blockstun, recovery and listed advantage conflict; prediction withheld
Juri
Stand LK
Blockstun, recovery and listed advantage conflict; prediction withheld
Juri
Senkai Kick
Blockstun, recovery and listed advantage conflict; prediction withheld
Juri
LK Fuhajin
Blockstun, recovery and listed advantage conflict; prediction withheld
Ken
Stand HK
Blockstun, recovery and listed advantage conflict; prediction withheld
Luke
Stand LK
Blockstun, recovery and listed advantage conflict; prediction withheld
Luke
Rawhide
Blockstun, recovery and listed advantage conflict; prediction withheld
Luke
Outlaw Kick
Blockstun, recovery and listed advantage conflict; prediction withheld
Ryu
Stand HK
Blockstun, recovery and listed advantage conflict; prediction withheld
Ryu
Crouch HP
Blockstun, recovery and listed advantage conflict; prediction withheld
Ryu
LK High Blade Kick
Blockstun, recovery and listed advantage conflict; prediction withheld
Sagat
High Step Kick
Blockstun, recovery and listed advantage conflict; prediction withheld Whiff duration is ambiguous or conflicts with the other frame fields
Yasmine
Crouch MP
Blockstun, recovery and listed advantage conflict; prediction withheld

Other exclusions

Air-only windows without a reviewed standing baseline, multi-hit final attacks, landing-dependent recovery, charge, stock/bomb variants, persistent spray-can setups, follow-ups and character-state variants remain outside the automatic model. OD moves never enter it. Complete multi-hit whiffs are checked when the source exposes a sequential timeline; Chun-Li’s Lightning Kick Barrage has a conflicting total and is excluded as a filler.

Coverage

CharacterSource recordsMeaty targetsWhiff actions + dashes
A.K.I.601424 + 2
Akuma891623 + 2
Alex681724 + 2
Blanka851321 + 2
Cammy702022 + 2
Chun Li721723 + 2
C. Viper591320 + 2
Dee Jay731321 + 2
Dhalsim622031 + 2
Ed611418 + 2
E. Honda611120 + 2
Elena741723 + 2
Guile611721 + 2
Ingrid731520 + 2
Jamie3591925 + 2
JP601522 + 2
Juri851421 + 2
Ken711418 + 2
Kimberly1441419 + 2
Lily731423 + 2
Luke671619 + 2
Mai811422 + 2
Manon561527 + 2
Marisa862829 + 2
M. Bison691416 + 2
Rashid751318 + 2
Ryu661426 + 2
Sagat651318 + 2
Terry601620 + 2
Yasmine661421 + 2
Zangief631728 + 2

Published-source SHA-256: 14b63d1d60339644fd69ce41d1d8d8aebfcdea2ed10fe5b401df5084e45645bb. Source snapshot verified unchanged at audit time. Source files and license.

Back to meaty timings