← StreetFrames · ManonManon spacing lab
See where a combo reaches—and where pushback makes the next button miss.
Experimental simulation. Not verified in SF6. These are recorded tests against standing Ryu. This page does not search arbitrary combos or read your game.
MANON / STANDING RYU / NORMAL HIT
■ Manon hurtboxes■ Ryu hurtboxes■ Attack hitboxes
Center separation
Combo counter
Ryu hitstun / hitstop
Distances use the engine’s internal units. The boxes are game-data rectangles, not character artwork. Select a hit to jump to its contact frame.
Compare the starting positions
The input sequence stays the same after the walk-back. “Links” wait for full recovery; chain cancels can produce a different result.
Test this in Training
Use Manon against standing Ryu, normal hit, without Drive Rush. Start touching at point blank. Select midscreen or put Ryu in the corner. For a walk-back test, hold back for the listed frames, return to neutral for 2 frames, then do the route.
Match the links, cancels and delays. The downloadable record includes the exact simulated button inputs. A different opponent, hit type, starting position or timing needs its own test.
Evidence and limits
Prototype data: PsychoDrive version 51, pinned commit 7b0c3a5. Four Manon normals match FAT for startup and normal-hit advantage. Two public M. Bison mirror recordings reproduce the upstream test results: zero position differences across 3,433 recorded frames. One recording still has 195 action-ID and 7 action-frame differences. These are not Manon in-game tests.
Dégagé routes report an unhandled system event during recovery. Their playback stops before that event, and wake-up advantage is withheld. All results still require testing in SF6.
Chun-Li is the next planned character. This prototype does not yet cover her, arbitrary opponents, combo optimization, manual distance entry, air starters or varying medal levels.
Pinned simulator and data · Public test recordings · FAT / Manon