COMBO LAB / MANON

Manon combo finder

Calculate combos within your Drive and Super limits. The search runs on your device.

Experimental simulator results. Motion inputs, cancels, collision, juggle rules and scaled damage are replayed in PsychoDrive. These routes still need verification in SF6.

Classic inputs · normal hit · standing Ryu · Medal level 1. Caps limit total spend; meter gained during the combo does not increase them.

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How cancels and damage work

Links wait for recovery. Cancels replace part of the current move with another allowed action. The search checks the move’s cancel window and contact conditions; having enough frame advantage alone does not prove a combo.

ActionDriveSuper
Parry Drive Rush1 bar minimum0
Drive Rush cancel3 bars0
Overdrive / EX special2 bars0
SA1 / SA2 / SA301 / 2 / 3 bars

Drive Rush adds 4 frames of hitstun/blockstun to the normal or unique attack you press during the rush. For example, 4HP → Drive Rush cancel → 2MP enhances the 2MP; the first 4HP does not gain frames. It also changes movement and juggling. A special or super does not inherit that +4. FAT’s “DR Cancel On Hit” is a separate cancel-timing value. A rush used during an existing combo applies a 15% damage multiplier penalty to the remaining combo; a raw rush starter is different.

Ordinary scaling starts at 100%, 100%, 80%, 70%… with move-specific exceptions. Light starters can add a 20% penalty; multi-hit specials are not automatically scaled once per hit. Supers have minimum scaling of 30% / 40% / 50%. The cards show the simulator’s actual per-hit damage and scaling rather than adding raw move damage.

Manon’s 2MK cannot special-cancel. Heavy Rond-point has a late hit-only cancel window at frames 44–46; OD Rond-point at 41–46. A legal cancel can still miss or fail to combo at the resulting distance.

Capcom · Drive System · Capcom · Manon frame data · FAT · detailed Manon data

Manon cancel windows

Grounded normals, on hit. Frames are counted within the move; hitstop pauses that counter. Input-buffer windows and first-frame kara cancels are excluded. A hit-confirm window is a different measurement.

MoveSpecial / super cancelDrive Rush cancelFAT hit-confirm window
Search coverage and known limits

This calculates new routes from move physics and legal triggers each time. It is a bounded search using earliest legal follow-ups, not proof of the game’s absolute maximum. Some later cancels, target combos, manual movement, counter/punish-counter starters, airborne opponent starters, other defenders, Modern shortcuts are not searched.

Manon’s SA3/CA needs a grounded opponent when it connects. Renversé can restand a juggled opponent in SF6, but this simulator does not yet complete those super-cancel routes reliably; incomplete attempts are excluded. Medal levels are tracked through the route, including medals gained by completed throws. Jump starters simulate a neutral jump and several attack timings on the way down; missed or disconnected attempts are rejected. No wake-up advantage is predicted.

Costs are strict spending limits. This version does not exploit starting a move with less Drive than its nominal cost and entering Burnout, or use meter gains to exceed your cap. It does not install or access anything in SF6.

Pinned PsychoDrive source · v51. FAT v76 was checked against the current published data.

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